![]() If you would like to support Praydog's work, you can do so via Patreon. ![]() This Resident Evil 7 VR does not (yet) come close to the PSVR original, PC performance or not. That is also the case here: If you want to experience Resident Evil 7 in its full PC VR glory, you need a high-end computer, the will to optimize and a strong stomach. PC VR mods have their pitfalls and are not suitable for everyone. The developer Praydog deserves a lot of praise for this. This also spoiled the fun of Resident Evil 7 for me.Ĭonclusion: For PC VR enthusiasts who like to experimentĪ lot of work has undoubtedly gone into the PC VR mod. Neither artificial tunnel vision nor switching to a virtual screen or similar is an option here. Everyone else can physically turn if necessary, if the cable allows it or Air Link is an option.Īn imposition for the stomach are the quite frequent cutscenes, in which the game takes control of the camera and moves it according to whim. If you want to play sitting down and can't stand fluid turns, you should keep your hands off this mod. Speaking of movement: As far as I know, the mod does not support artificial, step-by-step turns. After all, the original wasn't bad just because this feature was missing. How much additional immersion this brings - I'm not convinced. Not for the faint of heart - or a weak stomachĪlso new is the virtual body, which adapts to your movements and allows you to look down at yourself. I haven't gotten that far to try it out myself, though. Praydog has also programmed new interactions: You can heal yourself by reaching over your shoulder and pouring a liquid over your hand, or block attacks by holding your hands up. That's not perfect, but it's enough.Ĭheck your inbox or spam folder to confirm your subscription. Thanks to Valve's motion smoothing, the frame rate is artificially increased to 90 frames per second. Eventually, I reach more than 45 frames per second. I turn off complex post-processing effects, SSAO, and other CPU-intensive graphics gimmicks. I open the graphics menu and begin the trial-and-error process. But on Discord, even PC users with a GTX 3080 report problems reaching a smooth 90 frames per second. The default version or the recommended Nightly build, the OpenVR or the OpenXR version? I even had to install a mod manager for a small mod appendage that optimizes the Oculus controller's button mapping.Īfter I have successfully started the game, the first shock follows: I get 25 to 30 frames per second! Well, my GTX 1080 Ti has its best days behind it. The official instructions are written for a different Resident Evil and it's not clear from them which version you should install. The installation seemed trivial at first, but turned out to be messy. Conclusion: For PC VR enthusiasts who like to experiment.
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